Chore-Do

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CHORE-DO

ChoreDo was a project borne out of a cultural-mapping initiative at Stanford's d.school. 

Early stage development and prototyping, including:

  • exploratory user research into emerging trends

  • UX wireframing

  • concept development including first round prototyping


Context:

With familial roles changing in the 21st centure, it is no longer a given who will enforce, teach, and manage household chores.

Many are working on solutions at the office to help bridge these. But what about at home? Family members have different ways of managing their time and tasks.

The smallest obstacle can hinder completing a household chore. Cleaning tricks are family traditions that are increasingly lost.


Process:

User journey: Figuring out what moments derail chore-completion and understanding where chores fit in with other types of tasks helped me gauge interest and helped me create metaphors that made sense to users.

This flow of the main actions pin points gaps between and the multiple different ways a user may want to access a feature. Research then includes mapping the screens to the deterrents and motivators external to the app


Outcomes:

Tips and tricks can now be shared across family members, and chores are tracked over time, creating opportunities for gamification.

Chore-Do has to mirror the ease of a physical chorewheel: access to all members of the house to see who is responsible for what, and the automatic shift of responsibilities.

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