Design principles

← Back to Design craft

 

What it is: Like all good strategy, it points to a goal or a what, does not dictate or preclude a certain how. The example that makes me go “ooooh I get it” is the principle “something that gets better with time”: one clear answer being leather. Principles do not dictate a solution - they characterize what about the solution must be true for it to work. They are underpinned by strong insights about how people live life today, think about life today.

How to use principles (once we have them):

  • Bring qual insights into actionable starting points

  • Be ruthless in culling ideas to hew to closest to principle

  • Select metrics that signal we were on the right track

 

Principles can take many shapes... they can be short pithy statements, they can be large posters capturing the essence of moments, they could be succinct adjectives the team rallies around.

 

This works great with

  • Brainstorming - Principles give you an anchor point to ideate around

  • Design decisions - Principles become the measuring stick you can use to gain confidence in choosing one option over another

 

← Back to Design craft